This is my take on the Sig MPX. This was my first time trying my hand at a game-ready asset and realistic weapon. I found the process to be really challenging and rewarding! This experience has definitely expanded my understanding of complex modeling and texturing for game assets and motivated me to keep going. Many thanks to everyone who gave me feedback along the way and helped me push myself and grow.

Software used for this project: Maya, ZBrush, Substance Painter, & Marmoset Toolbag
Thanks for looking!
Sig Sauer MPX
Published:

Sig Sauer MPX

Published: